OBJECTIVE To obtain a position as a Character Artist within the interactive game development industry.
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RELEVANT WORK EXPERIENCE

Pendulum Studios, San Diego, CA 2010-2011
Character Artist
• Sculpt high resolution meshes for cinematics
• Create detailed facial expressions
• Texture and bake high resolution maps

Pendulum Studios, San Diego, CA 2010
Character Artist Intern
• Sculpt high resolution meshes for cinematics
• Create detailed facial expressions
• Texture and bake high resolution maps

TITLES

Captain America: Super Soldier”, Trailer for the Sega title
• Responsible for sculpting, detailing and texturing high resolution characters and weapons
• Sculpted face shapes for animations


Thor: God of Thunder”, Trailer for the Sega title
• Responsible for sculpting, detailing and texturing high resolution characters and monsters
• Sculpted face shapes for animations


Red Faction: Armageddon”, In-Game cinematics for the Volition, Inc. title
• Detailed and textured a wide range of characters
• Sculpted face shapes for animations
• Assisted the VFX team with simulations

SKILLS
Anatomy Studies
Character modeling
Normal map creation
Texturing and Shading
Color Theory
UV Mapping
Concept Drawing
Digital Painting
Sculpture
Maquette
APPLICATIONS
Proficient with:
Autodesk Maya
Pixologic Zbrush
Roadkill UV
Adobe Illustrator
Adobe Photoshop
Familiar with:
3D Studio Max
Illustrator
After Effects
Dreamweaver
Flash
EDUCATION Savannah College of Art and Design, Savannah GA, 2009
Bachelor of Fine Arts, cum laude, Interactive Design and Game Development
Minor in Concept Art for Games
G.P.A: 3.52
HONORS

Dean's Fellowship, Savannah College of Art and Design
Offered the Dean's Fellowship within the Interactive Design and Game Development Major

"Blizz", 2009
Displayed in Entelechy Gallery 2009, Character Art category, Savannah College of Art and Design.

 
 
 
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